Name: MonsterSwapper
Version: 2
Author: Shaun Goeppinger aka Iniquitous
Date: 24/03/2012
//=======================================================
//Description
//=======================================================
This mutator allows you to specify which monsters spawn
in place of other ones in the Invasion game type.

//=======================================================
//Version Changes
//=======================================================
Tried to fix infinite loop problem that sometimes occurs.
I think it is caused by the fallbackmonster being the same
as the one that was replaced.

Added option to pick from 3 monsters to spawn instead of 
one. Each monster should be set a chance to spawn.

The chance is between 0 - 100. 0 means the new monster 
will never spawn.

I have included an "Active" button so that the changes
can be enabled and disabled at your convenience.

I have also included a "Save" button which must be clicked
before you select a new monster to configure to save
any changes made. Otherwise changes will not be saved.

//=======================================================
//Installation
//=======================================================

.u files go in the Sytem folder
.ucl files go in the System folder
.ini files go in the System folder

Although the mutator should automatically add itself to the ServerPackages,
the line is as follows:

ServerPackages=MonsterSwapperv2

The mutator class name is as follows:

MonsterSwapperv2.MutMSwap

Select the mutator from the in game mutator menu list.

Remember that if you choose to spawn a custom monster then 
for online play you must add that monsters ServerPackage 
line to the UT2004.ini file.

//=======================================================
//Configuration
//=======================================================

In the mutator config window choose a monster to configure
from the drop down menu on the left. Then from the drop down
menus choose which monsters to spawn instead. The monster
to spawn instead defaults to the monster class in question. To avoid
problems with waves in Invasion not working properly (getting stuck) 
you should never set them to "None" in the .ini file.

Don't forget to now set a spawn chance for each monster.

In the ini file you can add as many monster lines as you wish. I have
named them in such a way that you can copy and pase monster lines directly
from the Satoremonsterpack.ini etc..

//=======================================================
//Credits
//=======================================================

Me! www.unreal.shaungoeppinger.com

If you like this mutator please consider making a small donation.

    http://www.unreal.shaungoeppinger.com/donate.html

Thank you